{"id":311,"date":"2021-01-19T19:08:45","date_gmt":"2021-01-19T19:08:45","guid":{"rendered":"http:\/\/www.lancaster.ac.uk\/stor-i-student-sites\/robyn-goldsmith\/?p=311"},"modified":"2021-04-30T09:57:03","modified_gmt":"2021-04-30T09:57:03","slug":"game-theory-hamlet-was-totally-rational","status":"publish","type":"post","link":"https:\/\/www.lancaster.ac.uk\/stor-i-student-sites\/robyn-goldsmith\/2021\/01\/19\/game-theory-hamlet-was-totally-rational\/","title":{"rendered":"Game Theory: \u201cHamlet was totally rational!\u201d"},"content":{"rendered":"\n
Hello and welcome! This blog post is my second in a new series of regular posts as part of my journey as an MRes student at the STOR-i Centre for Doctoral Training<\/a>. Strap in, because boy have I got a big scoop for you!<\/p>\n\n\n\n We know mathematics has successfully elucidated many phenomena, from space travel to climate change, but what about one of the most famously posed questions in the history of literature? Can mathematics really turn its hand to the arts? Cue Shakespeare and his most famous play, Hamlet<\/em>. Historically, the character Hamlet is regarded as a crazy, irrational protagonist but is he truly mad?<\/p>\n\n\n\n Well, in his book Game Theory and the Humanities: Bridging Two Worlds<\/a><\/em>, Steven J. Brams<\/a> argues not. Using the Theory of Moves<\/em><\/strong> he presents an explanation for Hamlet\u2019s famously erratic behaviour. The theory aims to bring a dynamic element to standard Game Theory and strives to better emulate the realistic expectation of humans in strategic situations. As a result, the Theory of Moves<\/em><\/strong> postulates that players think ahead to the consequences of countermoves. <\/p>\n\n\n\n The Theory of Moves<\/em><\/strong> is bound by certain rules. The first defines an initial state, found at the intersection of a row and column of a payoff matrix, where play begins. Secondly, any player can unilaterally switch their strategy, thereby changing the state of the game from the initial state. In response, the other player can also change the state of the game, by unilaterally switching their strategy. From here, the first player can then choose again to change their strategy and thus the state of the game. This alternation continues until the game ends in a final state, which is the outcome of the game. The final state occurs when the player whose turn it is to switch strategy, chooses not to do so. Further conditions clarify that a player will not choose to change their strategy unless the change moves the game to a state that is preferred by that player and this change is not the initial state. That all may sound pretty confusing so let’s see an example!<\/p>\n\n\n\n Consider the central conflict in Shakespeare’s play between Hamlet and his father’s (the King’s) murderer, Claudius. If we model this conflict in a game-theoretic way we can summarise Hamlet\u2019s strategies as either to expose Claudius as the King\u2019s killer or to remain quiet. Claudius\u2019 strategies are to kill Hamlet or let him live. We then have four possible outcomes which can be ranked from each characters perspective from best to worst.<\/p>\n\n\n\n Following the rules set out above, the Theory of Moves<\/strong> works by moving around the table above as follows. This particular conflict starts in the state at the bottom right of our table. Hamlet is currently hiding the knowledge about his father\u2019s murder and Claudius has not yet decided whether Hamlet poses a significant enough threat to kill him. <\/p>\n\n\n\n A better outcome for Hamlet occurs if he switches his strategy and reveals Claudius as his father\u2019s murderer. Therefore, we move up the table to the top right. <\/p>\n\n\n\n This is then the worst result for Claudius so he should opt to change his strategy from don\u2019t kill to kill. Now, we\u2019re in the top left state where neither Claudius or Hamlet can benefit from changing their tactic. This state is know as the nonmyopic equilibrium, the state at which neither player, considering all possible countermoves, has an incentive to move from. Therefore, this is the end of the game. <\/p>\n\n\n\n Let’s compare this analysis with what really happens according to Shakespeare. In the play, Hamlet gains information that confirms Claudius as the King\u2019s killer and plots to kill him but Claudius realises that Hamlet knows the truth and in turn sets a plan to silence Hamlet. In the end, Hamlet exposes Claudius as his father\u2019s murderer but succumbs to a wound from a weapon poisoned by Claudius. The story follows the exact path we set out above which is defined by the Theory of Moves<\/strong><\/em>. This suggests a presence of rational actions providing an argument for Hamlet\u2019s levelheadedness, a view that contradicts classic interpretations of the play. So we not only have literary analysis but also a plot thread determined by a mathematical technique. Woah!<\/p>\n\n\n\n Hamlet<\/em> isn\u2019t the only work to fall into the grasp of game theoretic analysis. Many distinguished works are among those studied through a game theoretic lens, including detective stories by Edgar Allan Poe, Wagner’s Tannh\u00e4user<\/em> and Puccini\u2019s well-renowned opera, Tosca<\/em>. Let\u2019s head into the 21st<\/sup> century and look at the cultural phenomenon Game of Thrones<\/em>. It’s the HBO TV adaption of a series of books by George R. R Martin<\/em> and at its height had a soaring episode budget of fifteen million US dollars, earning it the title of the most anticipated show of 2019. Unfortunately, the final season was bathed in controversy as the show disappointed fans across the globe with its final character arcs and plot.<\/p>\n\n\n\n
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